#pragma once

#include "IGameState.h"

class CConfigControlState : public IGameState
{
	int m_nBGImage;
	int m_nBGMusic;
	int m_nCurrSelection;

	CConfigControlState() {}
	CConfigControlState(const CConfigControlState&);
	CConfigControlState& operator=(const CConfigControlState&);
	~CConfigControlState() {}

public:

	static CConfigControlState* GetInstance()
	{
		static CConfigControlState instance;
		return &instance;
	}

	void Enter() {}
	bool Input() {return true;}
	void Update(float fDelta) {}
	void Render() {}
	void Exit() {}
};